Please Build My Ideal Golf Course

Quote

There should be a complete absence of the annoyance and irritation caused by the necessity of searching for lost balls.

Allister MacKenzie, The Spirit of St. Andrews

I’ve been playing lots of golf lately and it’s reinforced my long-held opinion that the design of most golf courses is just awful. That got me to thinking: what would go into my ideal golf course?

Easy first hole

The first tee is no time to ask a player to hit a great tee shot. No one is really warmed up at that point and the point of golf is to be fun — the way to make a round fun is not to require a 270 bomb with the first swing. That hole has its place, but it’s later in the round once you’re in a rhythm. Making a hole difficult because it’s first is like making it difficult by shouting during someone’s backswing; it’s certain to add strokes, but mostly unrelated to skill or quality of execution.

The first hole should be playable with a fairway wood or long iron from the tee and it shouldn’t have any water hazards. It should also be a par 4. Par 3′s will slow down play too much at the beginning of the round and should also require more accurate distance control than can be expected on the first hole. Par 5′s easy enough to qualify for a good first hole are just a waste of a potentially fun birdie hole later in the round.

No fescue (or other pseudo-hazards)

Three foot tall fescue looks great in the photo gallery on a golf course’s website, but is absolutely useless almost every time it’s planted on a golf course. Fescue is the worst kind of pseudo-hazard because you’re very likely to lose your ball in it and the rules of golf afford you only one solution: re-hit. Fescue tends to come into play in two places: not-so-great shots and really awful shots. Both are bad uses.

The “not-so-great shot” fescue is usually 5-10 yards off the fairway, after a relatively narrow line of normal rough. In this case you’ve hit a bad drive, but not one that would give you any trouble in approaching the green or at least laying up on most other holes. But the architect decided to drop some knee-high grass here, so now you’re searching for a lost ball after being 10 yards from a perfect approach. The “really awful shot” fescue is usually on parts of the coure that don’t even seem like they should be in play, those spots where it’s just filling the gap between the border of the property and the designed hole. In this case you’re usually in pretty bad shape and don’t have any shot to the green, so I’m not sure what the point is of punishing you with fescue here.

The result is that fescue usually feels like random punishment — maybe you’ll find it, maybe you won’t. that’s bad, lazy design.

Creative punishments

My first two points shouldn’t imply that I want to put bumpers on any hazardous part of a golf course. I am all for punishing bad shots, but yet-another-hazard is not the only way to do it. Instead of filling courses with ponds and fairway bunkers (and fescue) to combat any wayward shot, architects should use more interesting tactics. One of my favorites is slopes and blocked views. Give me a side hill lie to a hidden green when I hit a bad shot. It makes the course just as difficult if you’d plopped down another fairway bunker, but much more interesting.

Fewer tee boxes

When I started playing golf every course I knew of had the same three options for tees: blue, white, and red. Then came gold tees. Now choosing a tee box to play from can feel like shopping for laundry detergent. Fix or six tee boxes on a course is no longer uncommon, and it results in far too much artificial development. Building that many tee boxes means often half a hole is unnaturally-manufactured, and the rest of the hole is dulled down to accomodate shots from every conceivable distance. Three tee boxes means minimal disruption of the hole, and if a couple people play from tees that are slightly longer or shorter than they’re used to the game will be that much more interesting.

Mark every sprinkler head

There are few things more frustrating than walking in circles trying to find a marker when your ball is right in the middle of the fairway. Doubly so when you come across many unmarked sprinklers on the way. It baffles me when this happens because markings on the course are so useful and so easy to produce that the only thing that makes sense is marking everything out there.

This extends to sprinklers that are over 200 yards, by the way. I once saw a sprinkler marked “Don’t even think about it”. While this was cute and did make me laugh, it was still annoying because even distances I can’t reach are useful to measure. No one’s going for the green from 300 yards away, but knowing that it’s 300 and not 350 means I will hit a different club to layup. Measuring the distance costs almost nothing, so just do it and make it easy to find for the people playing your course.

“Good” places to miss

A sufficiently-hard golf hole should often give you very difficult shots. That’s great as long as you give me an option to hit an easier shot in exchange for lost (portions of) strokes. Your green tucked behind a row of bunkers is just lazy if you don’t give me a bailout area to aim for when I can’t make the approach, maybe because I’m in the rough.

Usually when this is done it’s right in front of the green, where the fairway extends right up to the fringe. That’s boring and often pointless, as architects try to squeeze that area as much as possible between the green-side hazards. A great bailout area can still require a carry over hazards, but give me a more forgiving place to land to the side of the green. A very underused design feature is bailout areas behind greens, which I wish I saw more of. These make the player commit to going long and not missing short to be safe. Whatever you decide, just give the player more than one way to play the hole.

Obvious targets

Every time I stand on a tee and wonder where I’m supposed to hit it, a golf course architect has failed miserably. There are so many ways to give players a visual clue about where to play, that not doing it is unforgivable. The boring way to do it is the classic barber pole in the fairway on your target line. More creative architects use natural features of the land — a large tree in the distance, a boulder, a bunker you have to carry, etc. On any tee shot you should be able to tell me in a few words what to aim at so that I don’t have to wonder. I can’t count the number of times I’ve stood on a tee, unsure, hit it exactly where I was aiming and though, “I hope that’s good”. If you can’t give me an indication of where to hit it, you’re not allowed to make tee shots with obstructed views.

Golftec: Hip turn

I’ve been taking Golftec lessons again and trying to play a bit more. Recently we’ve focused on getting the club less steep (more around my body) on my backswing. It’s been a struggle and I haven’t felt like I’ve been able to hit it very well with the new move. Today made a lot more sense of it when we worked on my hip and shoulder turn.

I have a big shoulder turn — actually quite a bit too big according to the Golftec target data — and part of that is because I also have a big hip turn. Combined, that makes for a long swing which makes it harder to get back to impact well. Here’s a quick before swing.

My hips get very closed and with a bit turn on top of that my shoulders are actually past 110 degrees closed at the top of my backswing. What actually creates most of the power in a golf swing is the difference between your hip and shoulder turn. We worked on maintaining that difference but getting both numbers lower. The goal was to make my swing shorter overall but keep the big coil in my backswing and keep the club in a good place without getting too far across the line at the top.

After a few drills to keep my lower body quieter the results were pretty obvious. My swing is clearly much shorter, and I hit almost every ball dead center which was clear feedback to me that as my swing gets longer I have a really hard time keeping everything in line through impact. You can actually see one of the drills in the “after” swing in this video. My instructor held a club between my knees so that I couldn’t rotate (much) against it. This felt awkward, but again, the feedback was pretty clear that I hit it great with the more compact move.

23andme

One month ago I bought a DNA kit from 23andme and I just got my results. There is far too much data to make any real sense of on first glace, but it’s certainly fun if nothing else.

I have lower than average risks of Alzheimer’s and Parkinson’s — about 30% and 15% lower, respectively. I have a 75% lower than average risk of type 1 diabetes, but a slightly higher (8%) than average risk of type 2.

Of all the diseases I am at high risk for, Venous Thromboembolism (causes blood clots and things) and prostate cancer are at the top. I have about a 1/3 chance of getting each of them. Additionally, I carry one known problematic trait, Alpha-1 Antitrypsin deficiency, which makes parts of my body (particularly fragile lung tissue) less able to protect itself from an enzyme released by white blood cells. This increases my risk for lung and liver diseases. I am more sensitive than average to warfarin, a commonly used blood thinner, which means that if I ever need it my optimal dose would be smaller than normal. On a bright note, I have decreased risk of male pattern baldness.

Overall I’m quite “typical” according to 23andme. Most of my appearance factors (hair curl, freckling, etc) fall into the typical range, as do most of my chemical predilections (food preference, alcoholism risk, etc). My ear wax stands out as “wet”, my non-verbal IQ (whatever that is) is likely to be slightly higher, my likelihood of complications if I contract malaria are higher than normal (something I’m glad I didn’t know before going to Vietnam) and my odds of menopause are unsurprisingly not applicable.

My genes corroborate the stories that my mom’s family was northern European and my dad’s was eastern European Jews. This makes me — and this will come as a surprise to literally no one that has met me — overwhelmingly white:

Perfecting The Upset

I wrote a post for a new blog I helped start called Perfecting The Upset.

The Tiger Woods That Saved Golf.

The 1997 Masters is my earliest golf memory, which probably doesn’t make me unique among mid-20′s Americans. What does make me unique is why I remember that tournament. When asked about anyone in the field catching Tiger Woods after Saturday’s third round, Colin Montgomerie said:

“There’s no chance humanly possible that Tiger is going to lose this tournament. No way.”

Read the rest of the post over on Perfecting The Upset.

GolfTec: Lesson blitz

Despite lots of travel, I’ve squeezed five GolfTec lessons into the last three weeks, with a round at Half Moon Bay Old Course in the middle. Progress is great and my ball striking is improving dramatically — two birdies, lots of good swings and just a few loose ones — and I’m feeling good heading into The Annual.

The lessons have been pretty consistently focused on getting my club on plane and shortening my swing. We worked a lot on “getting to impact faster,” which meant both speeding up my tempo and abbreviating my backswing. The result is a swing the is a lot simpler than what I started with — looking at it, it’s hard to believe that I’m hitting the ball as far, if not further than before, given how little motion there is.

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